Feraligatr
No entry available for this game era.

Evolution Chain

totodile
Totodile
Level 18
croconaw
Croconaw
Level 30
feraligatr
Feraligatr

Pokédex & Training Data

Classification Big Jaw Pokémon
Height 2.3 m (7'07")
Weight 88.8 kg (195.8 lbs)
Abilities
EV Yield +2 attack
+1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Johto (G/S/C) #009
Johto (HG/SS) #009
National #160
Blueberry #181

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
21 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
45 Slash
70 100% 20 Has an increased chance for a critical hit.
50 Screech
— 85% 40 Lowers the target’s Defense by two stages.
58 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
63 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
71 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
76 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
21 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
45 Slash
70 100% 20 Has an increased chance for a critical hit.
50 Screech
— 85% 40 Lowers the target’s Defense by two stages.
58 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
63 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
71 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
76 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 85
Attack 105
Defense 100
Sp. Atk 79
Sp. Def 83
Speed 78
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x