
Black/WhiteBlack 2/White 2
It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.
Pokédex Data
Classification
Big Jaw Pokémon
Height
0.6 m (1'12")
Weight
9.5 kg (20.9 lbs)
Abilities
- Torrent
- Sheer Force (Hidden)
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
8 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
20 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
22 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
27 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
29 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
34 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
41 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
48 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
50 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
8 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
20 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
22 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
27 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
29 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
34 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
41 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
48 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
50 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM01 Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black/White
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
50
Attack
65
Defense
64
Sp. Atk
44
Sp. Def
48
Speed
43
Total
314
Type Defenses
(vs. Gen 6+ rules)