Kabutops
Ultra Sun

Its body had begun to change so it could function on land. But it didn’t adapt in time and went extinct.

Ultra Moon

It swims at speeds of roughly 29 knots, quickly closing in on its prey and slashing into them with its scythes to finish them off.

Lets Go Pikachu/Lets Go Eevee

A slim and fast swimmer. It sliced its prey with its sharp sickles and drank the body fluids.

Evolution Chain

kabuto
Kabuto
Level 40
kabutops
Kabutops

Pokédex Data

Classification Shellfish Pokémon
Height 1.3 m (4'03")
Weight 40.5 kg (89.3 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Leer
100% 30 Lowers the target's Defense by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
45 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
54 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
63 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
72 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Leer
100% 30 Lowers the target's Defense by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
45 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
54 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
63 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
72 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Harden
30 Raises the user's Defense by one stage.
1 Confuse Ray
100% 10 Confuses the target.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Feint
30 100% 10 Hits through Protect and Detect.
6 Harden
30 Raises the user's Defense by one stage.
12 Leer
100% 30 Lowers the target's Defense by one stage.
18 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
30 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
36 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
54 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
63 Swords Dance
20 Raises the user's Attack by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 60
Attack 115
Defense 105
Sp. Atk 65
Sp. Def 70
Speed 80
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x