
Ultra Sun
Its body had begun to change so it could function on land. But it didn’t adapt in time and went extinct.
Ultra Moon
It swims at speeds of roughly 29 knots, quickly closing in on its prey and slashing into them with its scythes to finish them off.
Lets Go Pikachu/Lets Go Eevee
A slim and fast swimmer. It sliced its prey with its sharp sickles and drank the body fluids.
Pokédex Data
Classification
Shellfish Pokémon
Height
1.3 m (4'03")
Weight
40.5 kg (89.3 lbs)
Abilities
- Swift Swim
- Battle Armor
- Weak Armor (Hidden)
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
11 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
16 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
21 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
26 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
36 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
45 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
54 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
63 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
72 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
11 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
16 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
21 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
26 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
36 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
45 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
54 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
63 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
72 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
6 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
12 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
18 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
24 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
30 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
36 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
45 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
54 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
63 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM29 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM49 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
60
Attack
115
Defense
105
Sp. Atk
65
Sp. Def
70
Speed
80
Total
495
Type Defenses
(vs. Gen 6+ rules)