Kabutops
Ruby/Sapphire

KABUTOPS swam underwater to hunt for its prey in ancient times. The POKéMON was apparently evolving from being a water-dweller to living on land as evident from the beginnings of change in its gills and legs.

Emerald

KABUTOPS once swam underwater to hunt for prey. It was apparently evolving from being a water dweller to living on land as evident from changes in its gills and legs.

Firered

It swims freely through water. It catches prey with its scythe-like arms and drains the victim’s fluids.

Leafgreen

Its sleek shape is perfect for swimming. It slashes prey with its claws and drains their fluids.

Evolution Chain

kabuto
Kabuto
Level 40
kabutops
Kabutops

Pokédex Data

Classification Shellfish Pokémon
Height 1.3 m (4'03")
Weight 40.5 kg (89.3 lbs)

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
13 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
31 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
55 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
65 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
13 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
31 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
55 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
65 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
13 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
31 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
55 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
65 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 60
Attack 115
Defense 105
Sp. Atk 65
Sp. Def 70
Speed 80
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x