Kabutops
Gold

In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast.

Silver

With sharp claws, this ferocious, ancient POKéMON rips apart prey and sucks their body fluids.

Crystal

It was able to swim quickly thro­ ugh the water by compactly folding up its razor-sharp sickles.

Evolution Chain

kabuto
Kabuto
Level 40
kabutops
Kabutops

Pokédex Data

Classification Shellfish Pokémon
Height 1.3 m (4'03")
Weight 40.5 kg (89.3 lbs)
Abilities N/A in Gen II

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
19 Leer
100% 30 Lowers the target's Defense by one stage.
28 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
51 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
65 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
19 Leer
100% 30 Lowers the target's Defense by one stage.
28 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
51 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
65 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 60
Attack 115
Defense 105
Sp. Atk 65
Sp. Def 70
Speed 80
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x