
Gold
In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast.
Silver
With sharp claws, this ferocious, ancient POKéMON rips apart prey and sucks their body fluids.
Crystal
It was able to swim quickly thro ugh the water by compactly folding up its razor-sharp sickles.
Pokédex Data
Classification
Shellfish Pokémon
Height
1.3 m (4'03")
Weight
40.5 kg (89.3 lbs)
Abilities
N/A in Gen II
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
10 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
19 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
28 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
40 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
51 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
65 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
10 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
19 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
28 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
40 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
51 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
65 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Base Stats
Hp
60
Attack
115
Defense
105
Sp. Atk
65
Sp. Def
70
Speed
80
Total
495
Type Defenses
(vs. Gen 6+ rules)