Kabuto
Ultra Sun

This Pokémon thrived 300 million years ago. It’s said that living specimens can still be seen in a certain region—a rare sight.

Ultra Moon

This Pokémon became extinct everywhere, except in a few areas. It protects itself with its hard shell.

Lets Go Pikachu/Lets Go Eevee

A Pokémon that was recovered from a fossil. It used the eyes on its back while hiding on the seafloor.

Evolution Chain

kabuto
Kabuto
Level 40
kabutops
Kabutops

Pokédex & Training Data

Classification Shellfish Pokémon
Height 0.5 m (1'08")
Weight 11.5 kg (25.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Kanto (R/B/Y) #140
Johto (G/S/C) #222
Johto (HG/SS) #227
Alola (US/UM) #229
National #140
Crown Tundra #125

Game Locations

Alola Route 8 Fossil Restoration Center

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Leer
— 100% 30 Lowers the target’s Defense by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
41 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
46 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
50 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Leer
— 100% 30 Lowers the target’s Defense by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
41 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
46 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
50 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Harden
— — 30 Raises the user’s Defense by one stage.
12 Leer
— 100% 30 Lowers the target’s Defense by one stage.
18 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
30 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
36 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
42 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
48 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM56 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Confuse Ray
— 100% 10 Confuses the target.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 30
Attack 80
Defense 90
Sp. Atk 55
Sp. Def 45
Speed 55
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x