Kabutops
Black/WhiteBlack 2/White 2

It is thought that this Pokémon came onto land because its prey adapted to life on land.

Evolution Chain

kabuto
Kabuto
Level 40
kabutops
Kabutops

Pokédex Data

Classification Shellfish Pokémon
Height 1.3 m (4'03")
Weight 40.5 kg (89.3 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Feint
30 100% 10 Hits through Protect and Detect.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Leer
100% 30 Lowers the target's Defense by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
45 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
54 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
63 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
72 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Feint
30 100% 10 Hits through Protect and Detect.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Leer
100% 30 Lowers the target's Defense by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
45 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
54 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
63 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
72 Night Slash
70 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 60
Attack 115
Defense 105
Sp. Atk 65
Sp. Def 70
Speed 80
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x