Finneon
Omega RubyX

The line running down its side can store sunlight. It shines vividly at night.

Alpha SapphireY

After long exposure to sunlight, the patterns on its tail fins shine vividly when darkness arrives.

Evolution Chain

finneon
Finneon
Level 31
lumineon
Lumineon

Pokédex & Training Data

Classification Wing Fish Pokémon
Height 0.4 m (1'04")
Weight 7.0 kg (15.4 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Sinnoh (D/P) #134
Sinnoh (Plat.) #134
Alola (S/M) #108
Alola (US/UM) #131
Hisui #172
Paldea (S/V) #333
National #456
Blueberry #083

Held Items

None in this generation.

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Rain Dance
— — 5 Changes the weather to rain for five turns.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
29 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
33 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
38 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
42 U Turn
70 100% 20 User must switch out after attacking.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
54 Soak
— 100% 20 Changes the target’s type to Water.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Rain Dance
— — 5 Changes the weather to rain for five turns.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
29 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
33 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
38 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
42 U Turn
70 100% 20 User must switch out after attacking.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
54 Soak
— 100% 20 Changes the target’s type to Water.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Splash
— — 40 Does nothing.
Sweet Kiss
— 75% 10 Confuses the target.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 49
Attack 49
Defense 56
Sp. Atk 49
Sp. Def 61
Speed 66
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x