Lumineon
Omega RubyX

It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins.

Alpha SapphireY

To avoid detection by predators, it crawls along the seafloor using the two fins on its chest.

Evolution Chain

finneon
Finneon
Level 31
lumineon
Lumineon

Pokédex & Training Data

Classification Neon Pokémon
Height 1.2 m (3'11")
Weight 24.0 kg (52.9 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Sinnoh (D/P) #135
Sinnoh (Plat.) #135
Alola (S/M) #109
Alola (US/UM) #132
Hisui #173
Paldea (S/V) #334
National #457
Blueberry #084

Held Items

None in this generation.

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
1 Soak
— 100% 20 Changes the target’s type to Water.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Rain Dance
— — 5 Changes the weather to rain for five turns.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
29 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
35 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
42 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
48 U Turn
70 100% 20 User must switch out after attacking.
53 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
59 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
66 Soak
— 100% 20 Changes the target’s type to Water.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
1 Soak
— 100% 20 Changes the target’s type to Water.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Rain Dance
— — 5 Changes the weather to rain for five turns.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
29 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
35 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
42 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
48 U Turn
70 100% 20 User must switch out after attacking.
53 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
59 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
66 Soak
— 100% 20 Changes the target’s type to Water.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 69
Attack 69
Defense 76
Sp. Atk 69
Sp. Def 86
Speed 91
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x