Finneon
Sun

It absorbs sunlight with the pink areas of its skin, which then shine. This appears to be a form of camouflage.

Moon

Its double tail fins propel its energetic jumps. When it breaks the surface of the sea, Wingull swoop down to grab it on the fly.

Ultra Sun

When night falls, their pink patterns begin to shine. They’re popular with divers, so there are resorts that feed them to keep them close.

Ultra Moon

It lures in prey with its shining tail fins. It stays near the surface during the day and moves to the depths when night falls.

Evolution Chain

finneon
Finneon
Level 31
lumineon
Lumineon

Pokédex Data

Classification Wing Fish Pokémon
Height 0.4 m (1'04")
Weight 7.0 kg (15.4 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Alola Route 1 Hauoli Outskirts
  • Alola Route 14 Area
  • Alola Route 15 Main
  • Alola Route 7 Area
  • Brooklet Hill Totems Den
  • Hano Beach Area
  • Hauoli City Beachfront
  • Kalae Bay Area
  • Melemele Sea Area
  • Secluded Shore Area

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Rain Dance
5 Changes the weather to rain for five turns.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
29 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
33 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
38 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
42 U Turn
70 100% 20 User must switch out after attacking.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
54 Soak
100% 20 Changes the target's type to Water.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Rain Dance
5 Changes the weather to rain for five turns.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
29 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
33 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
38 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
42 U Turn
70 100% 20 User must switch out after attacking.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
54 Soak
100% 20 Changes the target's type to Water.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Charm
100% 20 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Splash
40 Does nothing.
Sweet Kiss
75% 10 Confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Charm
100% 20 Lowers the target's Attack by two stages.
Confuse Ray
100% 10 Confuses the target.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Splash
40 Does nothing.
Sweet Kiss
75% 10 Confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 49
Attack 49
Defense 56
Sp. Atk 49
Sp. Def 61
Speed 66
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x