
Sun
It absorbs sunlight with the pink areas of its skin, which then shine. This appears to be a form of camouflage.
Moon
Its double tail fins propel its energetic jumps. When it breaks the surface of the sea, Wingull swoop down to grab it on the fly.
Ultra Sun
When night falls, their pink patterns begin to shine. They’re popular with divers, so there are resorts that feed them to keep them close.
Ultra Moon
It lures in prey with its shining tail fins. It stays near the surface during the day and moves to the depths when night falls.
Pokédex Data
Classification
Wing Fish Pokémon
Height
0.4 m (1'04")
Weight
7.0 kg (15.4 lbs)
Abilities
- Swift Swim
- Storm Drain
- Water Veil (Hidden)
Held Items
None in this generation.
Game Locations
- Alola Route 1 Hauoli Outskirts
- Alola Route 14 Area
- Alola Route 15 Main
- Alola Route 7 Area
- Brooklet Hill Totems Den
- Hano Beach Area
- Hauoli City Beachfront
- Kalae Bay Area
- Melemele Sea Area
- Secluded Shore Area
Training
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
42 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
54 | Soak | — | 100% | 20 | Changes the target's type to Water. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
33 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
38 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
42 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
49 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
54 | Soak | — | 100% | 20 | Changes the target's type to Water. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Splash | — | — | 40 | Does nothing. | |
Sweet Kiss | — | 75% | 10 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Splash | — | — | 40 | Does nothing. | |
Sweet Kiss | — | 75% | 10 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Base Stats
Hp
49
Attack
49
Defense
56
Sp. Atk
49
Sp. Def
61
Speed
66
Total
330
Type Defenses
(vs. Gen 6+ rules)