Finneon
No entry available for this game era.

Evolution Chain

finneon
Finneon
Level 31
lumineon
Lumineon

Pokédex & Training Data

Classification Wing Fish Pokémon
Height 0.4 m (1'04")
Weight 7.0 kg (15.4 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Sinnoh (D/P) #134
Sinnoh (Plat.) #134
Alola (S/M) #108
Alola (US/UM) #131
Hisui #172
Paldea (S/V) #333
National #456
Blueberry #083

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Rain Dance
— — 5 Changes the weather to rain for five turns.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
29 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
33 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
38 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
42 U Turn
70 100% 20 User must switch out after attacking.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
54 Soak
— 100% 20 Changes the target’s type to Water.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM113 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM227 Alluring Voice
80 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Confuse Ray
— 100% 10 Confuses the target.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Sweet Kiss
— 75% 10 Confuses the target.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 49
Attack 49
Defense 56
Sp. Atk 49
Sp. Def 61
Speed 66
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x