Altaria

Alternate Forms

altaria
Base
X

It flies gracefully through the sky. Its melodic humming makes you feel like you’re in a dream.

Y

On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.

Omega Ruby

Altaria dances and wheels through the sky among billowing, cotton-like clouds. By singing melodies in its crystal-clear voice, this Pokémon makes its listeners experience dreamy wonderment.

Alpha Sapphire

Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder.

Evolution Chain

swablu
Swablu
Level 35
altaria
Altaria

Pokédex & Training Data

Classification Humming Pokémon
Height 1.1 m (3'07")
Weight 20.6 kg (45.4 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Flying, Dragon

Pokédex Numbers

Hoenn (R/S/E) #122
Sinnoh (Plat.) #172
Unova (B2/W2) #247
Kalos (Mountain) #140
Hoenn (OR/AS) #127
Paldea (S/V) #220
National #334
Crown Tundra #036
Blueberry #115

Game Locations

Kalos Route 21 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Sing
— 55% 15 Puts the target to sleep.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
15 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
18 Round
60 100% 15 Has double power if it’s used more than once per turn.
21 Natural Gift
— 100% 15 Power and type depend on the held berry.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
34 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
42 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
48 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
57 Perish Song
— — 5 User and target both faint after three turns.
60 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
64 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
3 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Sing
— 55% 15 Puts the target to sleep.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
11 Disarming Voice
40 — 15 Never misses.
14 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
17 Round
60 100% 15 Has double power if it’s used more than once per turn.
20 Natural Gift
— 100% 15 Power and type depend on the held berry.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
30 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
34 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
46 Perish Song
— — 5 User and target both faint after three turns.
52 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
59 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
OR/AS
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Heal Bell
— — 5 Cures the entire party of major status effects.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 75
Attack 70
Defense 90
Sp. Atk 70
Sp. Def 105
Speed 80
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x

Mega Altaria

Mega Altaria
Hp 75
Attack 110
Defense 110
Sp. Atk 110
Sp. Def 105
Speed 80
Total 590