Altaria
Black/White

If it bonds with a person, it will gently envelop the friend with its soft wings, then hum.

Black 2/White 2

On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.

Evolution Chain

swablu
Swablu
Level 35
altaria
Altaria

Pokédex Data

Classification Humming Pokémon
Height 1.1 m (3'07")
Weight 20.6 kg (45.4 lbs)
Abilities

Game Locations

  • Abundant Shrine Area
  • Nature Sanctuary Area
  • Unova Route 14 Area
  • Unova Victory Road 2 Unknown Area 73
  • Unova Victory Road 2 Unknown Area 79

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Flying, Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
5 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Sing
55% 15 Puts the target to sleep.
13 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
18 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
23 Mist
30 Protects the user's stats from being changed by enemy moves.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Natural Gift
100% 15 Power and type depend on the held berry.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
39 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
46 Cotton Guard
10 Raises the user's Defense by three stages.
54 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
70 Perish Song
5 User and target both faint after three turns.
77 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Sing
55% 15 Puts the target to sleep.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
15 Mist
30 Protects the user's stats from being changed by enemy moves.
18 Round
60 100% 15 Has double power if it's used more than once per turn.
21 Natural Gift
100% 15 Power and type depend on the held berry.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
34 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
42 Cotton Guard
10 Raises the user's Defense by three stages.
48 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
57 Perish Song
5 User and target both faint after three turns.
64 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Heal Bell
5 Cures the entire party of major status effects.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Roost
5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 75
Attack 70
Defense 90
Sp. Atk 70
Sp. Def 105
Speed 80
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x