Altaria

Alternate Forms

altaria
Base
No entry available for this game era.

Evolution Chain

swablu
Swablu
Level 35
altaria
Altaria

Pokédex & Training Data

Classification Humming Pokémon
Height 1.1 m (3'07")
Weight 20.6 kg (45.4 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Flying, Dragon

Pokédex Numbers

Hoenn (R/S/E) #122
Sinnoh (Plat.) #172
Unova (B2/W2) #247
Kalos (Mountain) #140
Hoenn (OR/AS) #127
Paldea (S/V) #220
National #334
Crown Tundra #036
Blueberry #115

Game Locations

Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
3 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Sing
— 55% 15 Puts the target to sleep.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
11 Disarming Voice
40 — 15 Never misses.
14 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
17 Round
60 100% 15 Has double power if it’s used more than once per turn.
20 Natural Gift
— 100% 15 Power and type depend on the held berry.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
30 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
34 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
46 Perish Song
— — 5 User and target both faint after three turns.
52 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
59 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
3 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Sing
— 55% 15 Puts the target to sleep.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
11 Disarming Voice
40 — 15 Never misses.
14 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
17 Round
60 100% 15 Has double power if it’s used more than once per turn.
20 Natural Gift
— 100% 15 Power and type depend on the held berry.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
30 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
34 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
46 Perish Song
— — 5 User and target both faint after three turns.
52 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
59 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Heal Bell
— — 5 Cures the entire party of major status effects.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 75
Attack 70
Defense 90
Sp. Atk 70
Sp. Def 105
Speed 80
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x

Mega Altaria

Mega Altaria
Hp 75
Attack 110
Defense 110
Sp. Atk 110
Sp. Def 105
Speed 80
Total 590