Swablu
X

For some reason, it likes to land on people’s heads softly and act like it’s a hat.

Y

It constantly grooms its cotton-like wings. It takes a shower to clean itself if it becomes dirty.

Omega Ruby

Swablu has light and fluffy wings that are like cottony clouds. This Pokémon is not frightened of people. It lands on the heads of people and sits there like a cotton-fluff hat.

Alpha Sapphire

Swablu loves to make things clean. If it spots something dirty, it will wipe and polish it with its cottony wings. If its wings become dirty, this Pokémon finds a stream and showers itself.

Evolution Chain

swablu
Swablu
Level 35
altaria
Altaria

Pokédex Data

Classification Cotton Bird Pokémon
Height 0.4 m (1'04")
Weight 1.2 kg (2.6 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Flying, Dragon

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Sing
55% 15 Puts the target to sleep.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
15 Mist
30 Protects the user's stats from being changed by enemy moves.
18 Round
60 100% 15 Has double power if it's used more than once per turn.
21 Natural Gift
100% 15 Power and type depend on the held berry.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
34 Mirror Move
20 Uses the target's last used move.
39 Cotton Guard
10 Raises the user's Defense by three stages.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
48 Perish Song
5 User and target both faint after three turns.
50 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
3 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Sing
55% 15 Puts the target to sleep.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
11 Disarming Voice
40 15 Never misses.
14 Mist
30 Protects the user's stats from being changed by enemy moves.
17 Round
60 100% 15 Has double power if it's used more than once per turn.
20 Natural Gift
100% 15 Power and type depend on the held berry.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
30 Mirror Move
20 Uses the target's last used move.
34 Cotton Guard
10 Raises the user's Defense by three stages.
38 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
42 Perish Song
5 User and target both faint after three turns.
46 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Heal Bell
5 Cures the entire party of major status effects.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Power Swap
10 User swaps Attack and Special Attack changes with the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Roost
5 Heals the user by half its max HP.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Base Stats

Hp 45
Attack 40
Defense 60
Sp. Atk 40
Sp. Def 75
Speed 50
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x