Swalot
X

It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.

Y

It gulps anything that fits in its mouth. Its special enzymes can dissolve anything.

Omega Ruby

When Swalot spots prey, it spurts out a hideously toxic fluid from its pores and sprays the target. Once the prey has weakened, this Pokémon gulps it down whole with its cavernous mouth.

Alpha Sapphire

Swalot has no teeth, so what it eats, it swallows whole, no matter what. Its cavernous mouth yawns widely. An automobile tire could easily fit inside this Pokémon’s mouth.

Evolution Chain

gulpin
Gulpin
Level 26
swalot
Swalot

Pokédex Data

Classification Poison Bag Pokémon
Height 1.7 m (5'07")
Weight 80.0 kg (176.4 lbs)
Abilities

Held Items

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sludge
65 100% 20 Has a 30% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
6 Yawn
10 Target sleeps at the end of the next turn.
9 Poison Gas
90% 40 Poisons the target.
14 Sludge
65 100% 20 Has a 30% chance to poison the target.
17 Amnesia
20 Raises the user's Special Defense by two stages.
23 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
38 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
45 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
45 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
45 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
46 Belch
120 90% 10 Can only be used after the user has eaten a berry.
52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
59 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
66 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sludge
65 100% 20 Has a 30% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
5 Yawn
10 Target sleeps at the end of the next turn.
8 Poison Gas
90% 40 Poisons the target.
10 Sludge
65 100% 20 Has a 30% chance to poison the target.
12 Amnesia
20 Raises the user's Special Defense by two stages.
17 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
20 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
25 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
26 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
30 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
30 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
37 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
42 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
49 Belch
120 90% 10 Can only be used after the user has eaten a berry.
54 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
61 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 20 Never misses.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 100
Attack 73
Defense 83
Sp. Atk 73
Sp. Def 83
Speed 55
Total 467

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x