
X
It has a small heart and brain. Its stomach comprises most of its body, with enzymes to dissolve anything.
Y
There is nothing its stomach can’t digest. While it is digesting, vile, overpowering gases are expelled.
Omega Ruby
Virtually all of Gulpin’s body is its stomach. As a result, it can swallow something its own size. This Pokémon’s stomach contains a special fluid that digests anything.
Alpha Sapphire
Most of Gulpin’s body is made up of its stomach—its heart and brain are very small in comparison. This Pokémon’s stomach contains special enzymes that dissolve anything.
Pokédex Data
Classification
Stomach Pokémon
Height
0.4 m (1'04")
Weight
10.3 kg (22.7 lbs)
Abilities
- Liquid Ooze
- Sticky Hold
- Gluttony (Hidden)
Held Items
Oran Berry
5/50%
Sitrus Berry
5%
Game Locations
- Kalos Route 5 Area
Training
EV Yield
+1 hp
Catch Rate
225
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
9 | Poison Gas | — | 90% | 40 | Poisons the target. | |
14 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
17 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
23 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
28 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
34 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
39 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
39 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
39 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
40 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
44 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
49 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
54 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
59 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
8 | Poison Gas | — | 90% | 40 | Poisons the target. | |
10 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
12 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
17 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
20 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
25 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
28 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
28 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
28 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
33 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
36 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
41 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
44 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
49 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM98 Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM98 Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Base Stats
Hp
70
Attack
43
Defense
53
Sp. Atk
43
Sp. Def
53
Speed
40
Total
302
Type Defenses
(vs. Gen 6+ rules)