Swalot
Black/WhiteBlack 2/White 2

It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.

Evolution Chain

gulpin
Gulpin
Level 26
swalot
Swalot

Pokédex & Training Data

Classification Poison Bag Pokémon
Height 1.7 m (5'07")
Weight 80.0 kg (176.4 lbs)
Abilities
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #096
Kalos (Central) #099
Hoenn (OR/AS) #101
Paldea (S/V) #140
National #317

Held Items

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sludge
65 100% 20 Has a 30% chance to poison the target.
1 Poison Gas
— 90% 40 Poisons the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Yawn
— — 10 Target sleeps at the end of the next turn.
9 Poison Gas
— 90% 40 Poisons the target.
14 Sludge
65 100% 20 Has a 30% chance to poison the target.
17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
23 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
38 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
45 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
45 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
45 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
59 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
66 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sludge
65 100% 20 Has a 30% chance to poison the target.
1 Poison Gas
— 90% 40 Poisons the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Yawn
— — 10 Target sleeps at the end of the next turn.
9 Poison Gas
— 90% 40 Poisons the target.
14 Sludge
65 100% 20 Has a 30% chance to poison the target.
17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
23 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
38 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
45 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
45 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
45 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
59 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
66 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 100
Attack 73
Defense 83
Sp. Atk 73
Sp. Def 83
Speed 55
Total 467

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x