Diamond/PearlPlatinum
It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.
Heartgold/Soulsilver
It gulps anything that fits in its mouth. Its special enzymes can dissolve anything.
Pokédex & Training Data
Classification
Poison Bag Pokémon
Height
1.7 m (5'07")
Weight
80.0 kg (176.4 lbs)
Abilities
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Hoenn (R/S/E)
#096
Kalos (Central)
#099
Hoenn (OR/AS)
#101
Paldea (S/V)
#140
National
#317
Held Items
Big Pearl
5%
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
| 1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 6 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 9 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 14 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
| 17 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 23 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 26 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 30 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 38 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 38 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 38 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 45 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 52 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 59 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 66 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
| 1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 6 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 9 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 14 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
| 17 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 23 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 26 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 30 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 38 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 38 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 38 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 45 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 52 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 59 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 66 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
| 1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 6 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 9 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 14 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
| 17 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 23 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 26 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 30 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 38 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 38 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 38 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 45 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 52 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 59 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 66 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
100
Attack
73
Defense
83
Sp. Atk
73
Sp. Def
83
Speed
55
Total
467
Type Defenses
(vs. Gen 6+ rules)