Swalot
Ruby

When SWALOT spots prey, it spurts out a hideously toxic fluid from its pores and sprays the target. Once the prey has weakened, this POKéMON gulps it down whole with its cavernous mouth.

Sapphire

SWALOT has no teeth, so what it eats, it swallows whole, no matter what. Its cavernous mouth yawns widely. An automobile tire could easily fit inside this POKéMON’s mouth.

Emerald

Its powerful stomach acid is capable of digesting almost anything. The one thing in the whole world a SWALOT can’t digest is its own stomach.

Firered/Leafgreen

It can swallow a tire whole in one gulp. It secretes a horribly toxic fluid from the pores on its body.

Evolution Chain

gulpin
Gulpin
Level 26
swalot
Swalot

Pokédex & Training Data

Classification Poison Bag Pokémon
Height 1.7 m (5'07")
Weight 80.0 kg (176.4 lbs)
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #096
Kalos (Central) #099
Hoenn (OR/AS) #101
Paldea (S/V) #140
National #317

Held Items

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sludge
65 100% 20 Has a 30% chance to poison the target.
1 Poison Gas
— 90% 40 Poisons the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Yawn
— — 10 Target sleeps at the end of the next turn.
9 Poison Gas
— 90% 40 Poisons the target.
14 Sludge
65 100% 20 Has a 30% chance to poison the target.
17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
23 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
31 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
40 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
40 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sludge
65 100% 20 Has a 30% chance to poison the target.
1 Poison Gas
— 90% 40 Poisons the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Yawn
— — 10 Target sleeps at the end of the next turn.
9 Poison Gas
— 90% 40 Poisons the target.
14 Sludge
65 100% 20 Has a 30% chance to poison the target.
17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
23 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
31 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
40 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
40 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sludge
65 100% 20 Has a 30% chance to poison the target.
1 Poison Gas
— 90% 40 Poisons the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Yawn
— — 10 Target sleeps at the end of the next turn.
9 Poison Gas
— 90% 40 Poisons the target.
14 Sludge
65 100% 20 Has a 30% chance to poison the target.
17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
23 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
31 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
40 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
40 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 100
Attack 73
Defense 83
Sp. Atk 73
Sp. Def 83
Speed 55
Total 467

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x