
Ruby
When SWALOT spots prey, it spurts out a hideously toxic fluid from its pores and sprays the target. Once the prey has weakened, this POKéMON gulps it down whole with its cavernous mouth.
Sapphire
SWALOT has no teeth, so what it eats, it swallows whole, no matter what. Its cavernous mouth yawns widely. An automobile tire could easily fit inside this POKéMON’s mouth.
Emerald
Its powerful stomach acid is capable of digesting almost anything. The one thing in the whole world a SWALOT can’t digest is its own stomach.
Firered/Leafgreen
It can swallow a tire whole in one gulp. It secretes a horribly toxic fluid from the pores on its body.
Pokédex Data
Classification
Poison Bag Pokémon
Height
1.7 m (5'07")
Weight
80.0 kg (176.4 lbs)
Abilities
Held Items
Big Pearl
5%
Training
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
6 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
9 | Poison Gas | — | 90% | 40 | Poisons the target. | |
14 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
17 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
23 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
26 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
31 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
40 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
40 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
40 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
48 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
6 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
9 | Poison Gas | — | 90% | 40 | Poisons the target. | |
14 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
17 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
23 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
26 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
31 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
40 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
40 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
40 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
48 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
6 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
9 | Poison Gas | — | 90% | 40 | Poisons the target. | |
14 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
17 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
23 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
26 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
31 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
40 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
40 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
40 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
48 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Explosion | 250 | 100% | 5 | User faints. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Explosion | 250 | 100% | 5 | User faints. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
100
Attack
73
Defense
83
Sp. Atk
73
Sp. Def
83
Speed
55
Total
467
Type Defenses
(vs. Gen 6+ rules)