Wingull
X

Catching sea winds with its long wings, it soars as if it were a glider. It folds its wings to rest.

Y

It makes its nest on steep sea cliffs. Riding updrafts, it soars to great heights.

Omega Ruby

Wingull has the habit of carrying prey and valuables in its beak and hiding them in all sorts of locations. This Pokémon rides the winds and flies as if it were skating across the sky.

Alpha Sapphire

Wingull rides updrafts rising from the sea by extending its long and narrow wings to glide. This Pokémon’s long beak is useful for catching prey.

Evolution Chain

wingull
Wingull
Level 25
pelipper
Pelipper

Pokédex Data

Classification Seagull Pokémon
Height 0.6 m (1'12")
Weight 9.5 kg (20.9 lbs)
Abilities

Held Items

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Flying

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Supersonic
55% 20 Confuses the target.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
14 Mist
30 Protects the user's stats from being changed by enemy moves.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
26 Roost
5 Heals the user by half its max HP.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
33 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
38 Agility
30 Raises the user's Speed by two stages.
42 Aerial Ace
60 20 Never misses.
46 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
49 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Supersonic
55% 20 Confuses the target.
8 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
12 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
22 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
29 Aerial Ace
60 20 Never misses.
33 Roost
5 Heals the user by half its max HP.
36 Agility
30 Raises the user's Speed by two stages.
40 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Shock Wave
60 20 Never misses.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Knock Off
65 100% 20 Target drops its held item.
Mist
30 Protects the user's stats from being changed by enemy moves.
Roost
5 Heals the user by half its max HP.
Soak
100% 20 Changes the target's type to Water.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Water Sport
15 Halves all Fire-type damage.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 40
Attack 30
Defense 30
Sp. Atk 55
Sp. Def 30
Speed 85
Total 270

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x