
X
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Y
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Omega Ruby/Alpha Sapphire
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Pokédex Data
Classification
Cottonweed Pokémon
Height
0.4 m (1'04")
Weight
0.5 kg (1.1 lbs)
Abilities
- Chlorophyll
- Leaf Guard
- Infiltrator (Hidden)
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Splash | — | — | 40 | Does nothing. | |
4 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
6 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Poison Powder | — | 75% | 35 | Poisons the target. | |
14 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
16 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
19 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
22 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
25 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
28 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
31 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
34 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
37 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
40 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
43 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
46 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Splash | — | — | 40 | Does nothing. | |
4 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
6 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Poison Powder | — | 75% | 35 | Poisons the target. | |
14 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
16 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
19 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
22 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
25 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
28 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
31 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
34 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
37 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
40 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
43 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
46 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
35
Attack
35
Defense
40
Sp. Atk
35
Sp. Def
55
Speed
50
Total
250
Type Defenses
(vs. Gen 6+ rules)