Illumise
X

Its fragrance attracts a swarm of Volbeat, so they draw over 200 patterns in the night sky.

Y

With its sweet aroma, it guides Volbeat to draw signs with light in the night sky.

Omega Ruby

Illumise attracts a swarm of Volbeat using a sweet fragrance. Once the Volbeat have gathered, this Pokémon leads the lit-up swarm in drawing geometric designs on the canvas of the night sky.

Alpha Sapphire

Illumise leads a flight of illuminated Volbeat to draw signs in the night sky. This Pokémon is said to earn greater respect from its peers by composing more complex designs in the sky.

Pokédex Data

Classification Firefly Pokémon
Height 0.6 m (1'12")
Weight 17.7 kg (39.0 lbs)
Abilities

Held Items

Game Locations

  • Kalos Route 7 Area

Training

EV Yield +1 speed
Catch Rate 150
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Bug, Humanshape

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
9 Charm
100% 20 Lowers the target's Attack by two stages.
13 Moonlight
5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Wish
10 User will recover half its max HP at the end of the next turn.
25 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
29 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
33 Helping Hand
20 Ally's next move inflicts half more damage.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Covet
60 100% 25 Takes the target's item.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
9 Charm
100% 20 Lowers the target's Attack by two stages.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
19 Moonlight
5 Heals the user by half its max HP. Affected by weather.
22 Wish
10 User will recover half its max HP at the end of the next turn.
26 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
29 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Helping Hand
20 Ally's next move inflicts half more damage.
40 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
47 Covet
60 100% 25 Takes the target's item.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Covet
60 100% 25 Takes the target's item.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Confuse Ray
100% 10 Confuses the target.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Growth
20 Raises the user's Attack and Special Attack by one stage.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.

Base Stats

Hp 65
Attack 47
Defense 75
Sp. Atk 73
Sp. Def 85
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x