Hoppip
No entry available for this game era.

Evolution Chain

hoppip
Hoppip
Level 18
skiploom
Skiploom
Level 27
jumpluff
Jumpluff

Pokédex Data

Classification Cottonweed Pokémon
Height 0.4 m (1'04")
Weight 0.5 kg (1.1 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
4 Synthesis
5 Heals the user by half its max HP. Affected by weather.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
12 Poison Powder
75% 35 Poisons the target.
14 Stun Spore
75% 30 Paralyzes the target.
16 Sleep Powder
75% 15 Puts the target to sleep.
19 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
22 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
25 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
28 Acrobatics
55 100% 15 Has double power if the user has no held item.
31 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
34 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
37 U Turn
70 100% 20 User must switch out after attacking.
40 Worry Seed
100% 10 Changes the target's ability to Insomnia.
43 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Splash
40 Does nothing.
4 Synthesis
5 Heals the user by half its max HP. Affected by weather.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
12 Poison Powder
75% 35 Poisons the target.
14 Stun Spore
75% 30 Paralyzes the target.
16 Sleep Powder
75% 15 Puts the target to sleep.
19 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
22 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
25 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
28 Acrobatics
55 100% 15 Has double power if the user has no held item.
31 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
34 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
37 U Turn
70 100% 20 User must switch out after attacking.
40 Worry Seed
100% 10 Changes the target's ability to Insomnia.
43 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
20 Ally's next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Aromatherapy
5 Cures the entire party of major status effects.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Cotton Guard
10 Raises the user's Defense by three stages.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Helping Hand
20 Ally's next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Worry Seed
100% 10 Changes the target's ability to Insomnia.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Aromatherapy
5 Cures the entire party of major status effects.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Cotton Guard
10 Raises the user's Defense by three stages.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Helping Hand
20 Ally's next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 35
Attack 35
Defense 40
Sp. Atk 35
Sp. Def 55
Speed 50
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x