
X
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Y
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Omega Ruby/Alpha Sapphire
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Pokédex Data
Classification
Cottonweed Pokémon
Height
0.8 m (2'07")
Weight
3.0 kg (6.6 lbs)
Abilities
- Chlorophyll
- Leaf Guard
- Infiltrator (Hidden)
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
4 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
6 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Poison Powder | — | 75% | 35 | Poisons the target. | |
14 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
16 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
20 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
24 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
29 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
34 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
39 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
44 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
49 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
54 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
59 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
64 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
69 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
4 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
6 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Poison Powder | — | 75% | 35 | Poisons the target. | |
14 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
16 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
20 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
24 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
29 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
34 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
39 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
44 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
49 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
54 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
59 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
64 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
69 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
75
Attack
55
Defense
70
Sp. Atk
55
Sp. Def
95
Speed
110
Total
460
Type Defenses
(vs. Gen 6+ rules)