Butterfree
X

It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.

Y

The wings are protected by rain-repellent dust. As a result, this Pokémon can fly about even in rain.

Omega Ruby/Alpha Sapphire

Butterfree has a superior ability to search for delicious honey from flowers. It can even search out, extract, and carry honey from flowers that are blooming over six miles from its nest.

Evolution Chain

caterpie
Caterpie
Level 7
metapod
Metapod
Level 10
butterfree
Butterfree

Pokédex Data

Classification Butterfly Pokémon
Height 1.1 m (3'07")
Weight 32.0 kg (70.5 lbs)
Abilities

Held Items

Training

EV Yield +2 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Poison Powder
75% 35 Poisons the target.
12 Stun Spore
75% 30 Paralyzes the target.
12 Sleep Powder
75% 15 Puts the target to sleep.
16 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
18 Supersonic
55% 20 Confuses the target.
22 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
34 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
36 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
40 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
42 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
46 Quiver Dance
20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Poison Powder
75% 35 Poisons the target.
12 Stun Spore
75% 30 Paralyzes the target.
12 Sleep Powder
75% 15 Puts the target to sleep.
16 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
18 Supersonic
55% 20 Confuses the target.
22 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
34 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
36 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
40 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
42 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
46 Quiver Dance
20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 60
Attack 45
Defense 50
Sp. Atk 90
Sp. Def 80
Speed 70
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x