
Gold
It collects honey every day. It rubs honey onto the hairs on its legs to carry it back to its nest.
Silver
Water-repellent powder on its wings enables it to collect honey, even in the heav iest of rains.
Crystal
It flits from flower to flower, collecting honey. It can even identify distant flowers in bloom.
Pokédex Data
Classification
Butterfly Pokémon
Height
1.1 m (3'07")
Weight
32.0 kg (70.5 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Azalea Town Area
- Ilex Forest Area
- Johto Route 34 Area
- Johto Route 35 Area
- Johto Route 36 Area
- Johto Route 37 Area
- Johto Route 38 Area
- Johto Route 39 Area
- Kanto Route 2 South Towards Viridian City
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Route 26 Area
- Kanto Route 27 Area
- Lake Of Rage Area
Training
EV Yield
+2 Sp. Atk
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
14 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
18 | Supersonic | — | 55% | 20 | Confuses the target. | |
23 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
28 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
34 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
40 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
14 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
18 | Supersonic | — | 55% | 20 | Confuses the target. | |
23 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
28 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
34 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
40 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Base Stats
Hp
60
Attack
45
Defense
50
Sp. Atk
90
Sp. Def
80
Speed
70
Total
395
Type Defenses
(vs. Gen 6+ rules)