Butterfree
Gold

It collects honey every day. It rubs honey onto the hairs on its legs to carry it back to its nest.

Silver

Water-repellent powder on its wings enables it to collect honey, even in the heav­ iest of rains.

Crystal

It flits from flower to flower, collecting honey. It can even identify distant flowers in bloom.

Evolution Chain

caterpie
Caterpie
Level 7
metapod
Metapod
Level 10
butterfree
Butterfree

Pokédex & Training Data

Classification Butterfly Pokémon
Height 1.1 m (3'07")
Weight 32.0 kg (70.5 lbs)
Abilities N/A in Gen II
EV Yield +2 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #012
Johto (G/S/C) #026
Johto (HG/SS) #026
Kalos (Central) #025
Alola (S/M) #019
Alola (US/UM) #019
Galar (Sw/Sh) #015
National #012

Held Items

None in this generation.

Game Locations

Azalea Town Area
Ilex Forest Area
Johto Route 34 Area
Johto Route 35 Area
Johto Route 36 Area
Johto Route 37 Area
Johto Route 38 Area
Johto Route 39 Area
Kanto Route 2 South Towards Viridian City
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 26 Area
Kanto Route 27 Area
Lake Of Rage Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
— 75% 35 Poisons the target.
14 Stun Spore
— 75% 30 Paralyzes the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
18 Supersonic
— 55% 20 Confuses the target.
23 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
34 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
40 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
— 75% 35 Poisons the target.
14 Stun Spore
— 75% 30 Paralyzes the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
18 Supersonic
— 55% 20 Confuses the target.
23 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
34 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
40 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Base Stats

Hp 60
Attack 45
Defense 50
Sp. Atk 90
Sp. Def 80
Speed 70
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x