Heatmor
Black

It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey.

White

Using their very hot, flame-covered tongues, they burn through Durant’s steel bodies and consume their insides.

Black 2/White 2

It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.

Pokédex & Training Data

Classification Anteater Pokémon
Height 1.4 m (4'07")
Weight 58.0 kg (127.9 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #137
Unova (B2/W2) #193
Kalos (Mountain) #105
Galar (Sw/Sh) #317
National #631
Crown Tundra #102

Held Items

Game Locations

Twist Mountain B1f 3f
Unova Victory Road Outside

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Incinerate
60 100% 15 Destroys the target’s held berry.
6 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
11 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
31 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
36 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
56 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
56 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
61 Inferno
100 50% 5 Has a 100% chance to burn the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Incinerate
60 100% 15 Destroys the target’s held berry.
6 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
11 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
31 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
36 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
56 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
56 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
61 Inferno
100 50% 5 Has a 100% chance to burn the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Recycle
— — 10 User recovers the item it last used up.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feint Attack
60 — 20 Never misses.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.

Base Stats

Hp 85
Attack 97
Defense 66
Sp. Atk 105
Sp. Def 66
Speed 65
Total 484

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x