Heatmor
Black

It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey.

White

Using their very hot, flame-covered tongues, they burn through Durant’s steel bodies and consume their insides.

Black 2/White 2

It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.

Pokédex Data

Classification Anteater Pokémon
Height 1.4 m (4'07")
Weight 58.0 kg (127.9 lbs)
Abilities

Held Items

Game Locations

  • Twist Mountain B1f 3f
  • Unova Victory Road Outside

Training

EV Yield +2 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Incinerate
60 100% 15 Destroys the target's held berry.
6 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
11 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Snatch
10 Steals the target's move, if it's self-targeted.
31 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
36 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Amnesia
20 Raises the user's Special Defense by two stages.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
56 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
56 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
61 Inferno
100 50% 5 Has a 100% chance to burn the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Incinerate
60 100% 15 Destroys the target's held berry.
6 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
11 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Snatch
10 Steals the target's move, if it's self-targeted.
31 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
36 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Amnesia
20 Raises the user's Special Defense by two stages.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
56 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
56 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
61 Inferno
100 50% 5 Has a 100% chance to burn the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Recycle
10 User recovers the item it last used up.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feint Attack
60 20 Never misses.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.

Base Stats

Hp 85
Attack 97
Defense 66
Sp. Atk 105
Sp. Def 66
Speed 65
Total 484

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x