Durant
Sword

They lay their eggs deep inside their nests. When attacked by Heatmor, they retaliate using their massive mandibles.

Pokédex Data

Classification Iron Ant Pokémon
Height 0.3 m (0'12")
Weight 33.0 kg (72.8 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
4 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
8 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
12 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Agility
30 Raises the user's Speed by two stages.
28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
32 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
36 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
44 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
48 Entrainment
100% 15 Copies the user's ability onto the target.
52 Iron Defense
15 Raises the user's Defense by two stages.
56 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.

Base Stats

Hp 58
Attack 109
Defense 112
Sp. Atk 48
Sp. Def 48
Speed 109
Total 484

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x