Durant
No entry available for this game era.

Pokédex & Training Data

Classification Iron Ant Pokémon
Height 0.3 m (0'12")
Weight 33.0 kg (72.8 lbs)
Abilities
EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #138
Unova (B2/W2) #194
Kalos (Mountain) #106
Galar (Sw/Sh) #316
National #632
Crown Tundra #101

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Guillotine
— 30% 5 Causes a one-hit KO.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
6 Agility
— — 30 Raises the user’s Speed by two stages.
11 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
21 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
26 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
36 Entrainment
— 100% 15 Copies the user’s ability onto the target.
41 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
51 Guillotine
— 30% 5 Causes a one-hit KO.
56 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Guillotine
— 30% 5 Causes a one-hit KO.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
6 Agility
— — 30 Raises the user’s Speed by two stages.
11 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
21 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
26 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
36 Entrainment
— 100% 15 Copies the user’s ability onto the target.
41 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
51 Guillotine
— 30% 5 Causes a one-hit KO.
56 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Feint Attack
60 — 20 Never misses.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 58
Attack 109
Defense 112
Sp. Atk 48
Sp. Def 48
Speed 109
Total 484

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x