Mienfoo
Black

In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.

White

They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise.

Black 2/White 2

It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.

Evolution Chain

mienfoo
Mienfoo
Level 50
mienshao
Mienshao

Pokédex Data

Classification Martial Arts Pokémon
Height 0.9 m (2'11")
Weight 20.0 kg (44.1 lbs)
Abilities

Game Locations

  • Dragonspiral Tower 1f
  • Dragonspiral Tower Entrance
  • Dragonspiral Tower Outside
  • Trial Chamber Area
  • Unova Route 14 Area
  • Unova Route 22 Area
  • Unova Route 23 Area
  • Unova Victory Road 1f Unknown Room
  • Unova Victory Road 4f Middle Room
  • Unova Victory Road Outside
  • Unova Victory Road Unknown Area 53
  • Unova Victory Road Unknown Area 54
  • Unova Victory Road Unknown Area 55
  • Unova Victory Road Unknown Area 57
  • Unova Victory Road Unknown Area 59
  • Unova Victory Road Unknown Area 60
  • Unova Victory Road Unknown Area 61
  • Unova Victory Road Unknown Area 62
  • Unova Victory Road Unknown Area 63
  • Unova Victory Road Unknown Area 64
  • Unova Victory Road Unknown Area 65
  • Unova Victory Road Unknown Area 66

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Meditate
40 Raises the user's Attack by one stage.
9 Detect
5 Prevents any moves from hitting the user this turn.
13 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
21 Swift
60 20 Never misses.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
29 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
33 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
37 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
41 U Turn
70 100% 20 User must switch out after attacking.
45 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
49 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
57 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
61 Aura Sphere
80 20 Never misses.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Meditate
40 Raises the user's Attack by one stage.
9 Detect
5 Prevents any moves from hitting the user this turn.
13 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
21 Swift
60 20 Never misses.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
29 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
33 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
37 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
41 U Turn
70 100% 20 User must switch out after attacking.
45 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
49 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
57 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
61 Aura Sphere
80 20 Never misses.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Helping Hand
20 Ally's next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Feint
30 100% 10 Hits through Protect and Detect.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Vital Throw
70 10 Never misses.

Base Stats

Hp 45
Attack 85
Defense 50
Sp. Atk 55
Sp. Def 50
Speed 65
Total 350

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x