
Black
In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.
White
They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise.
Black 2/White 2
It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
Pokédex Data
Classification
Martial Arts Pokémon
Height
0.9 m (2'11")
Weight
20.0 kg (44.1 lbs)
Abilities
- Inner Focus
- Regenerator
- Reckless (Hidden)
Game Locations
- Dragonspiral Tower 1f
- Dragonspiral Tower Entrance
- Dragonspiral Tower Outside
- Trial Chamber Area
- Unova Route 14 Area
- Unova Route 22 Area
- Unova Route 23 Area
- Unova Victory Road 1f Unknown Room
- Unova Victory Road 4f Middle Room
- Unova Victory Road Outside
- Unova Victory Road Unknown Area 53
- Unova Victory Road Unknown Area 54
- Unova Victory Road Unknown Area 55
- Unova Victory Road Unknown Area 57
- Unova Victory Road Unknown Area 59
- Unova Victory Road Unknown Area 60
- Unova Victory Road Unknown Area 61
- Unova Victory Road Unknown Area 62
- Unova Victory Road Unknown Area 63
- Unova Victory Road Unknown Area 64
- Unova Victory Road Unknown Area 65
- Unova Victory Road Unknown Area 66
Training
EV Yield
+1 attack
Catch Rate
180
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
13 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
17 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
33 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
37 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
41 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
45 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
49 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
53 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
57 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
61 | Aura Sphere | 80 | — | 20 | Never misses. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
13 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
17 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
33 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
37 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
41 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
45 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
49 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
53 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
57 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
61 | Aura Sphere | 80 | — | 20 | Never misses. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Vital Throw | 70 | — | 10 | Never misses. |
Base Stats
Hp
45
Attack
85
Defense
50
Sp. Atk
55
Sp. Def
50
Speed
65
Total
350
Type Defenses
(vs. Gen 6+ rules)