Mienfoo
No entry available for this game era.

Evolution Chain

mienfoo
Mienfoo
Level 50
mienshao
Mienshao

Pokédex & Training Data

Classification Martial Arts Pokémon
Height 0.9 m (2'11")
Weight 20.0 kg (44.1 lbs)
Abilities
EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Humanshape

Pokédex Numbers

Unova (B/W) #125
Unova (B2/W2) #219
Kalos (Coastal) #003
Alola (US/UM) #359
National #619
Isle of Armor #163
Kitakami #137

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
5 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
10 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
25 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
30 U Turn
70 100% 20 User must switch out after attacking.
35 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
40 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
45 Aura Sphere
80 — 20 Never misses.
51 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
55 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
60 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM32 Swift
60 — 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM112 Aura Sphere
80 — 20 Never misses.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Feint
30 100% 10 Hits through Protect and Detect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Knock Off
65 100% 20 Target drops its held item.

Base Stats

Hp 45
Attack 85
Defense 50
Sp. Atk 55
Sp. Def 50
Speed 65
Total 350

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x