
Black
It wields the fur on its arms like a whip. Its arm attacks come with such rapidity that they cannot even be seen.
White
They use the long fur on their arms as a whip to strike their opponents.
Black 2/White 2
Using the long fur on its arms like whips, it launches into combo attacks that, once started, no one can stop.
Pokédex Data
Classification
Martial Arts Pokémon
Height
1.4 m (4'07")
Weight
35.5 kg (78.3 lbs)
Abilities
- Inner Focus
- Regenerator
- Reckless (Hidden)
Game Locations
- Dragonspiral Tower 1f
- Dragonspiral Tower Entrance
- Dragonspiral Tower Outside
- Unova Route 14 Area
- Unova Route 23 Area
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
5 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
13 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
17 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
33 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
37 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
41 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
45 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
49 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
56 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
63 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
70 | Aura Sphere | 80 | — | 20 | Never misses. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
5 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
13 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
17 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
33 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
37 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
41 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
45 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
49 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
56 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
63 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
70 | Aura Sphere | 80 | — | 20 | Never misses. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
65
Attack
125
Defense
60
Sp. Atk
95
Sp. Def
60
Speed
105
Total
510
Type Defenses
(vs. Gen 6+ rules)