Mienfoo
Sword

In one minute, a well-trained Mienfoo can chop with its arms more than 100 times.

Evolution Chain

mienfoo
Mienfoo
Level 50
mienshao
Mienshao

Pokédex Data

Classification Martial Arts Pokémon
Height 0.9 m (2'11")
Weight 20.0 kg (44.1 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Detect
5 Prevents any moves from hitting the user this turn.
5 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
10 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
25 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
30 U Turn
70 100% 20 User must switch out after attacking.
35 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
40 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
45 Aura Sphere
80 20 Never misses.
51 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
55 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
60 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 20 Never misses.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Feint
30 100% 10 Hits through Protect and Detect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Knock Off
65 100% 20 Target drops its held item.
Vital Throw
70 10 Never misses.

Base Stats

Hp 45
Attack 85
Defense 50
Sp. Atk 55
Sp. Def 50
Speed 65
Total 350

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x