Ultra Sun
They can often be seen in packs in the morning, slowly moving their bodies through a series of poses.
Ultra Moon
They seclude themselves in the mountains and devote themselves to training. The form of their kicks and chops differs from pack to pack.
Pokédex & Training Data
Classification
Martial Arts Pokémon
Height
0.9 m (2'11")
Weight
20.0 kg (44.1 lbs)
Abilities
- Inner Focus
- Regenerator
- Reckless (Hidden)
EV Yield
+1 attack
Catch Rate
180
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Pokédex Numbers
Unova (B/W)
#125
Unova (B2/W2)
#219
Kalos (Coastal)
#003
Alola (US/UM)
#359
National
#619
Isle of Armor
#163
Kitakami
#137
Game Locations
Vast Poni Canyon Outside
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 13 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 17 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 21 | Swift | 60 | — | 20 | Never misses. | |
| 25 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
| 33 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 37 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 41 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| 45 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| 49 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 50 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 57 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 61 | Aura Sphere | 80 | — | 20 | Never misses. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 13 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 17 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 21 | Swift | 60 | — | 20 | Never misses. | |
| 25 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
| 33 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 37 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 41 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| 45 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| 49 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 50 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 57 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 61 | Aura Sphere | 80 | — | 20 | Never misses. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
| Vital Throw | 70 | — | 10 | Never misses. |
Base Stats
Hp
45
Attack
85
Defense
50
Sp. Atk
55
Sp. Def
50
Speed
65
Total
350
Type Defenses
(vs. Gen 6+ rules)