Shelmet
Black

When attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid.

White

It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.

Black 2/White 2

When it and Karrablast are together, and both receive electrical stimulation, they both evolve.

Evolution Chain

shelmet
Shelmet
🔄
Trade
accelgor
Accelgor

Pokédex Data

Classification Snail Pokémon
Height 0.4 m (1'04")
Weight 7.7 kg (17.0 lbs)
Abilities

Game Locations

  • Icirrus City Area
  • Moor Of Icirrus Area
  • Unova Route 11 Area
  • Unova Route 6 Area
  • Unova Route 8 Area

Training

EV Yield +1 defense
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
4 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
8 Bide
10 User waits for two turns, then hits back for twice the damage it took.
13 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
16 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Yawn
10 Target sleeps at the end of the next turn.
28 Protect
10 Prevents any moves from hitting the user this turn.
32 Acid Armor
20 Raises the user's Defense by two stages.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Recover
5 Heals the user by half its max HP.
52 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
56 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
4 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
8 Bide
10 User waits for two turns, then hits back for twice the damage it took.
13 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
16 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Yawn
10 Target sleeps at the end of the next turn.
28 Protect
10 Prevents any moves from hitting the user this turn.
32 Acid Armor
20 Raises the user's Defense by two stages.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Recover
5 Heals the user by half its max HP.
52 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
56 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Feint
30 100% 10 Hits through Protect and Detect.
Guard Split
10 Averages Defense and Special Defense with the target.
Mind Reader
5 Ensures that the user's next move will hit the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.

Base Stats

Hp 50
Attack 40
Defense 85
Sp. Atk 40
Sp. Def 65
Speed 25
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x