
Black
When attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid.
White
It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.
Black 2/White 2
When it and Karrablast are together, and both receive electrical stimulation, they both evolve.
Pokédex Data
Classification
Snail Pokémon
Height
0.4 m (1'04")
Weight
7.7 kg (17.0 lbs)
Abilities
- Hydration
- Shell Armor
- Overcoat (Hidden)
Game Locations
- Icirrus City Area
- Moor Of Icirrus Area
- Unova Route 11 Area
- Unova Route 6 Area
- Unova Route 8 Area
Training
EV Yield
+1 defense
Catch Rate
200
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
4 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
8 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
13 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
16 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
20 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
32 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
44 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Recover | — | — | 5 | Heals the user by half its max HP. | |
52 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
56 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
4 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
8 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
13 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
16 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
20 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
32 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
44 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Recover | — | — | 5 | Heals the user by half its max HP. | |
52 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
56 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
Base Stats
Hp
50
Attack
40
Defense
85
Sp. Atk
40
Sp. Def
65
Speed
25
Total
305
Type Defenses
(vs. Gen 6+ rules)