Shelmet
Omega RubyX

When it and Karrablast are together, and both receive electrical stimulation, they both evolve.

Alpha SapphireY

It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.

Evolution Chain

shelmet
Shelmet
🔄
Trade
accelgor
Accelgor

Pokédex & Training Data

Classification Snail Pokémon
Height 0.4 m (1'04")
Weight 7.7 kg (17.0 lbs)
Abilities
EV Yield +1 defense
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #122
Unova (B2/W2) #157
Kalos (Mountain) #024
Galar (Sw/Sh) #275
National #616
Isle of Armor #064
Crown Tundra #097

Game Locations

Kalos Route 14 Area
Kalos Route 19 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
4 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
8 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
13 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
16 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Yawn
— — 10 Target sleeps at the end of the next turn.
28 Protect
— — 10 Prevents any moves from hitting the user this turn.
32 Acid Armor
— — 20 Raises the user’s Defense by two stages.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
49 Recover
— — 5 Heals the user by half its max HP.
50 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
56 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
4 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
8 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
13 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
16 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Yawn
— — 10 Target sleeps at the end of the next turn.
28 Protect
— — 10 Prevents any moves from hitting the user this turn.
32 Acid Armor
— — 20 Raises the user’s Defense by two stages.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
49 Recover
— — 5 Heals the user by half its max HP.
50 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
56 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Feint
30 100% 10 Hits through Protect and Detect.
Guard Split
— — 10 Averages Defense and Special Defense with the target.
Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.

Base Stats

Hp 50
Attack 40
Defense 85
Sp. Atk 40
Sp. Def 65
Speed 25
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x