Basculin

Alternate Forms

basculin-red-striped
Base
basculin-white-striped
Hisuian
Black

Red and blue Basculin get along so poorly, they’ll start fighting instantly. These Pokémon are very hostile.

White

Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.

Black 2/White 2

Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.

Pokédex & Training Data

Classification Hostile Pokémon
Height 1.0 m (3'03")
Weight 18.0 kg (39.7 lbs)
Abilities
EV Yield +2 speed
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Unova (B/W) #056
Unova (B2/W2) #104
Kalos (Mountain) #060
Alola (US/UM) #188
Galar (Sw/Sh) #154
Hisui #166
Paldea (S/V) #138
National #550
Crown Tundra #064
Kitakami #194

Held Items

Game Locations

Abundant Shrine Area
Aspertia City Area
Challengers Cave B2f
Clay Tunnel Area
Dragonspiral Tower Outside
Floccesy Ranch Inner
Floccesy Ranch Outer
Giant Chasm Area
Giant Chasm Forest Cave
Humilau City Area
Lostlorn Forest Area
Nature Sanctuary Area
Pinwheel Forest Inside
Relic Passage Relic Castle Entrance
Striaton City Area
Undella Town Area
Unova Route 1 Area
Unova Route 11 Area
Unova Route 13 Area
Unova Route 14 Area
Unova Route 19 Area
Unova Route 20 Area
Unova Route 22 Area
Unova Route 23 Area
Unova Route 3 Area
Unova Route 6 Area
Unova Victory Road 1f Unknown Room
Unova Victory Road 2 Unknown Area 71
Unova Victory Road 2 Unknown Area 73
Unova Victory Road 2 Unknown Area 75
Unova Victory Road 2 Unknown Area 78
Unova Victory Road 2 Unknown Area 79
Unova Victory Road Unknown Area 53
Village Bridge Area
Wellspring Cave Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
16 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
32 Soak
— 100% 20 Changes the target’s type to Water.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
46 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
56 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
16 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
32 Soak
— 100% 20 Changes the target’s type to Water.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
46 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
56 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Swift
60 — 20 Never misses.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 70
Attack 92
Defense 65
Sp. Atk 80
Sp. Def 55
Speed 98
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x

Blue Striped Basculin

Blue Striped Basculin

This form is cosmetic and shares its base stats with the standard form.