Black
Red and blue Basculin get along so poorly, they’ll start fighting instantly. These Pokémon are very hostile.
White
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.
Black 2/White 2
Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.
Pokédex & Training Data
Classification
Hostile Pokémon
Height
1.0 m (3'03")
Weight
18.0 kg (39.7 lbs)
Abilities
- Reckless
- Adaptability
- Mold Breaker (Hidden)
EV Yield
+2 speed
Catch Rate
25
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Unova (B/W)
#056
Unova (B2/W2)
#104
Kalos (Mountain)
#060
Alola (US/UM)
#188
Galar (Sw/Sh)
#154
Hisui
#166
Paldea (S/V)
#138
National
#550
Crown Tundra
#064
Kitakami
#194
Held Items
Game Locations
Abundant Shrine Area
Aspertia City Area
Challengers Cave B2f
Clay Tunnel Area
Dragonspiral Tower Outside
Floccesy Ranch Inner
Floccesy Ranch Outer
Giant Chasm Area
Giant Chasm Forest Cave
Humilau City Area
Lostlorn Forest Area
Nature Sanctuary Area
Pinwheel Forest Inside
Relic Passage Relic Castle Entrance
Striaton City Area
Undella Town Area
Unova Route 1 Area
Unova Route 11 Area
Unova Route 13 Area
Unova Route 14 Area
Unova Route 19 Area
Unova Route 20 Area
Unova Route 22 Area
Unova Route 23 Area
Unova Route 3 Area
Unova Route 6 Area
Unova Victory Road 1f Unknown Room
Unova Victory Road 2 Unknown Area 71
Unova Victory Road 2 Unknown Area 73
Unova Victory Road 2 Unknown Area 75
Unova Victory Road 2 Unknown Area 78
Unova Victory Road 2 Unknown Area 79
Unova Victory Road Unknown Area 53
Village Bridge Area
Wellspring Cave Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 7 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 13 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 16 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 24 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 32 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 41 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 46 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 51 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. | |
| 56 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 7 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 13 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 16 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 24 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 32 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 41 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 46 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 51 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. | |
| 56 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| Swift | 60 | — | 20 | Never misses. | |
| Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
70
Attack
92
Defense
65
Sp. Atk
80
Sp. Def
55
Speed
98
Total
460
Type Defenses
(vs. Gen 6+ rules)
Blue Striped Basculin
This form is cosmetic and shares its base stats with the standard form.