
Black
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
White
Its auditory sense is astounding. It has a radarlike ability to understand its surroundings through slight sounds.
Black 2/White 2
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
Pokédex Data
Classification
Hearing Pokémon
Height
1.1 m (3'07")
Weight
31.0 kg (68.3 lbs)
Abilities
- Healer
- Regenerator
- Klutz (Hidden)
Held Items
Oran Berry
50%
Sitrus Berry
5%
Game Locations
- Abundant Shrine Area
- Castelia City Area
- Cold Storage Area
- Dragonspiral Tower Entrance
- Dragonspiral Tower Outside
- Dreamyard Area
- Floccesy Ranch Inner
- Giant Chasm Forest
- Giant Chasm Forest Cave
- Giant Chasm Outside
- Lostlorn Forest Area
- Nature Sanctuary Area
- P2 Laboratory Area
- Pinwheel Forest Inside
- Pinwheel Forest Outside
- Reversal Mountain Unknown Area 48
- Unova Route 1 Area
- Unova Route 10 Area
- Unova Route 10 Victory Road Gate
- Unova Route 11 Area
- Unova Route 12 Area
- Unova Route 13 Area
- Unova Route 14 Area
- Unova Route 15 Area
- Unova Route 16 Area
- Unova Route 18 Area
- Unova Route 2 Area
- Unova Route 20 Area
- Unova Route 22 Area
- Unova Route 23 Area
- Unova Route 3 Area
- Unova Route 5 Area
- Unova Route 6 Area
- Unova Route 7 Area
- Unova Route 9 Area
- Unova Victory Road 2 Unknown Area 72
- Unova Victory Road 2 Unknown Area 73
- Unova Victory Road 2 Unknown Area 76
- Unova Victory Road 2 Unknown Area 79
- Village Bridge Area
- Virbank Complex Inner
- Virbank Complex Outer
Training
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
5 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
15 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
20 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
25 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
30 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
35 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
40 | After You | — | — | 15 | Makes the target act next this turn. | |
45 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
55 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
5 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
15 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
20 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
25 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
30 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
35 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
40 | After You | — | — | 15 | Makes the target act next this turn. | |
45 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
55 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Bestow | — | — | 15 | Gives the user's held item to the target. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Sweet Kiss | — | 75% | 10 | Confuses the target. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
103
Attack
60
Defense
86
Sp. Atk
60
Sp. Def
86
Speed
50
Total
445
Type Defenses
(vs. Gen 6+ rules)