Sword
Audino’s sense of hearing is superb. Not even a pebble rolling along over a mile away will escape Audino’s ears.
Pokédex & Training Data
Classification
Hearing Pokémon
Height
1.1 m (3'07")
Weight
31.0 kg (68.3 lbs)
Abilities
- Healer
- Regenerator
- Klutz (Hidden)
EV Yield
+2 hp
Catch Rate
255
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Fairy
Pokédex Numbers
Unova (B/W)
#037
Unova (B2/W2)
#036
Kalos (Central)
#123
National
#531
Crown Tundra
#021
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Play Nice | — | — | 20 | Lowers the target’s Attack by one stage. | |
| 4 | Disarming Voice | 40 | — | 15 | Never misses. | |
| 9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target’s Attack by one stage. | |
| 12 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 16 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 20 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 24 | Life Dew | — | — | 10 | No effect description available. | |
| 28 | After You | — | — | 15 | Makes the target act next this turn. | |
| 32 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 36 | Simple Beam | — | 100% | 15 | Changes the target’s ability to Simple. | |
| 40 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 44 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
| 48 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 52 | Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| 56 | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
| 60 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| TM89 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
| TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR07 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR49 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| TR85 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
103
Attack
60
Defense
86
Sp. Atk
60
Sp. Def
86
Speed
50
Total
445
Type Defenses
(vs. Gen 6+ rules)