Audino
Sword

Audino’s sense of hearing is superb. Not even a pebble rolling along over a mile away will escape Audino’s ears.

Pokédex Data

Classification Hearing Pokémon
Height 1.1 m (3'07")
Weight 31.0 kg (68.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Play Nice
20 Lowers the target's Attack by one stage.
4 Disarming Voice
40 15 Never misses.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
12 Helping Hand
20 Ally's next move inflicts half more damage.
16 Growl
100% 40 Lowers the target's Attack by one stage.
20 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
24 Life Dew
10 No effect description available.
28 After You
15 Makes the target act next this turn.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Simple Beam
100% 15 Changes the target's ability to Simple.
40 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
44 Heal Pulse
10 Heals the target for half its max HP.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
52 Entrainment
100% 15 Copies the user's ability onto the target.
56 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
60 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR40 Skill Swap
10 User and target swap abilities.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Sweet Kiss
75% 10 Confuses the target.
Wish
10 User will recover half its max HP at the end of the next turn.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 103
Attack 60
Defense 86
Sp. Atk 60
Sp. Def 86
Speed 50
Total 445

Type Defenses

(vs. Gen 6+ rules)

2x
0x