Timburr
Black

It fights by swinging a piece of lumber around. It is close to evolving when it can handle the lumber without difficulty.

White

These Pokémon appear at building sites and help out with construction. They always carry squared logs.

Black 2/White 2

Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs.

Evolution Chain

timburr
Timburr
Level 25
gurdurr
Gurdurr
🔄
Trade
conkeldurr
Conkeldurr

Pokédex Data

Classification Muscular Pokémon
Height 0.6 m (1'12")
Weight 12.5 kg (27.6 lbs)
Abilities

Game Locations

  • Cold Storage Area
  • Pinwheel Forest Outside
  • Relic Passage Castelia Sewers Entrance

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Bide
10 User waits for two turns, then hits back for twice the damage it took.
12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
20 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
24 Chip Away
70 100% 20 Ignores the target's stat modifiers.
28 Bulk Up
20 Raises the user's Attack and Defense by one stage.
31 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
34 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
40 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
43 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
46 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Bide
10 User waits for two turns, then hits back for twice the damage it took.
12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
20 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
24 Chip Away
70 100% 20 Ignores the target's stat modifiers.
28 Bulk Up
20 Raises the user's Attack and Defense by one stage.
31 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
34 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
40 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
43 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
46 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Comet Punch
18 85% 15 Hits 2-5 times in one turn.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Detect
5 Prevents any moves from hitting the user this turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 75
Attack 80
Defense 55
Sp. Atk 25
Sp. Def 35
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x