Audino

Alternate Forms

audino
Base
No entry available for this game era.

Pokédex Data

Classification Hearing Pokémon
Height 1.1 m (3'07")
Weight 31.0 kg (68.3 lbs)
Abilities

Held Items

Game Locations

  • Ultra Space Wilds Crag

Training

EV Yield +2 hp
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
1 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
1 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
9 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
13 Disarming Voice
40 15 Never misses.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
21 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
25 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
29 Entrainment
100% 15 Copies the user's ability onto the target.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Heal Pulse
10 Heals the target for half its max HP.
41 After You
15 Makes the target act next this turn.
45 Simple Beam
100% 15 Changes the target's ability to Simple.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
53 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
57 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
1 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
1 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
9 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
13 Disarming Voice
40 15 Never misses.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
21 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
25 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
29 Entrainment
100% 15 Copies the user's ability onto the target.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Heal Pulse
10 Heals the target for half its max HP.
41 After You
15 Makes the target act next this turn.
45 Simple Beam
100% 15 Changes the target's ability to Simple.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
53 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
57 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Bestow
15 Gives the user's held item to the target.
Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Heal Bell
5 Cures the entire party of major status effects.
Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Sweet Kiss
75% 10 Confuses the target.
Wish
10 User will recover half its max HP at the end of the next turn.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 103
Attack 60
Defense 86
Sp. Atk 60
Sp. Def 86
Speed 50
Total 445

Type Defenses

(vs. Gen 6+ rules)

2x
0x

Mega Audino

Mega Audino
Hp 103
Attack 60
Defense 126
Sp. Atk 80
Sp. Def 126
Speed 50
Total 545