Sceptile
Ruby

The leaves growing on SCEPTILE’s body are very sharp edged. This POKéMON is very agile - it leaps all over the branches of trees and jumps on its foe from above or behind.

Sapphire

SCEPTILE has seeds growing on its back. They are said to be bursting with nutrients that revitalize trees. This POKéMON raises the trees in a forest with loving care.

Emerald

In the jungle, its power is without equal. This POKéMON carefully grows trees and plants. It regulates its body temperature by basking in sunlight.

Firered/Leafgreen

The leaves on its forelegs are as sharp as swords. It agilely leaps about the branches of trees to strike.

Evolution Chain

treecko
Treecko
Level 16
grovyle
Grovyle
Level 36
sceptile
Sceptile

Pokédex Data

Classification Forest Pokémon
Height 1.7 m (5'07")
Weight 52.2 kg (115.1 lbs)
Abilities

Training

EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Screech
85% 40 Lowers the target's Defense by two stages.
29 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
35 Agility
30 Raises the user's Speed by two stages.
43 Slam
80 75% 20 Inflicts regular damage with no additional effect.
51 Detect
5 Prevents any moves from hitting the user this turn.
59 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Screech
85% 40 Lowers the target's Defense by two stages.
29 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
35 Agility
30 Raises the user's Speed by two stages.
43 Slam
80 75% 20 Inflicts regular damage with no additional effect.
51 Detect
5 Prevents any moves from hitting the user this turn.
59 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Screech
85% 40 Lowers the target's Defense by two stages.
29 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
35 Agility
30 Raises the user's Speed by two stages.
43 Slam
80 75% 20 Inflicts regular damage with no additional effect.
51 Detect
5 Prevents any moves from hitting the user this turn.
59 False Swipe
40 100% 40 Cannot lower the target's HP below 1.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 70
Attack 85
Defense 65
Sp. Atk 105
Sp. Def 85
Speed 120
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x