Pincurchin
No entry available for this game era.

Pokédex Data

Classification Sea Urchin Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Water1, Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Recover
5 Heals the user by half its max HP.
35 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
45 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
50 Zing Zap
80 100% 10 Has a 30% chance to make the target flinch.
55 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
60 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM22 Chilling Water
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 20 Never misses.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM90 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM91 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM188 Scald
80 100% 15 Has a 30% chance to burn the target.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 48
Attack 101
Defense 95
Sp. Atk 91
Sp. Def 85
Speed 15
Total 435

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x