Pincurchin
No entry available for this game era.

Pokédex & Training Data

Classification Sea Urchin Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 75
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Indeterminate

Pokédex Numbers

Galar (Sw/Sh) #353
Paldea (S/V) #321
National #871
Isle of Armor #126
Crown Tundra #158

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
30 Recover
— — 5 Heals the user by half its max HP.
35 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
45 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
50 Zing Zap
80 100% 10 Has a 30% chance to make the target flinch.
55 Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
60 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM22 Chilling Water
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 — 20 Never misses.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM91 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM188 Scald
80 100% 15 Has a 30% chance to burn the target.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 48
Attack 101
Defense 95
Sp. Atk 91
Sp. Def 85
Speed 15
Total 435

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x