Eiscue

Alternate Forms

No entry available for this game era.

Pokédex Data

Classification Penguin Pokémon
Height 1.4 m (4'07")
Weight 89.0 kg (196.2 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 50
Growth Rate slow
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
6 Mist
30 Protects the user's stats from being changed by enemy moves.
12 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
18 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
30 Amnesia
20 Raises the user's Special Defense by two stages.
36 Freeze Dry
70 100% 20 Super-effective against water.
42 Snowscape
0 10 No effect description available.
48 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
54 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM52 Snowscape
0 10 No effect description available.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM187 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM216 Feather Dance
100% 15 Lowers the target's Attack by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Belly Drum
10 User pays half its max HP to max out its Attack.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Soak
100% 20 Changes the target's type to Water.

Base Stats

Hp 75
Attack 80
Defense 110
Sp. Atk 65
Sp. Def 90
Speed 50
Total 470

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x