Eiscue

Alternate Forms

No entry available for this game era.

Pokédex & Training Data

Classification Penguin Pokémon
Height 1.4 m (4'07")
Weight 89.0 kg (196.2 lbs)
Abilities
EV Yield +2 defense
Catch Rate 60
Base Friendship 50
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Galar (Sw/Sh) #370
Paldea (S/V) #320
National #875
Crown Tundra #090

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
6 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
12 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
18 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
30 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
36 Freeze Dry
70 100% 20 Super-effective against water.
42 Snowscape
0 — 10 No effect description available.
48 Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
54 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM128 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM187 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM216 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Soak
— 100% 20 Changes the target’s type to Water.

Base Stats

Hp 75
Attack 80
Defense 110
Sp. Atk 65
Sp. Def 90
Speed 50
Total 470

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x