
No entry available for this game era.
Pokédex Data
Classification
Sand Heap Pokémon
Height
0.5 m (1'08")
Weight
70.0 kg (154.3 lbs)
Abilities
- Water Compaction
- Sand Veil (Hidden)
Held Items
None in this generation.
Training
EV Yield
+1 defense
Catch Rate
140
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
10 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
20 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
25 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
30 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
35 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
40 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
45 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
50 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Shore Up | — | — | 5 | Heals the user for ½ its max HP, or ⅔ during a sandstorm. | |
60 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM104 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TM109 Trick | — | 100% | 10 | User and target swap items. | |
TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM116 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM128 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM176 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
TM198 Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
TM202 Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
TM215 Scorching Sands | 70 | 100% | 10 | Has a 30% chance to burn the target. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Base Stats
Hp
55
Attack
55
Defense
80
Sp. Atk
70
Sp. Def
45
Speed
15
Total
320
Type Defenses
(vs. Gen 6+ rules)