Zorua

Alternate Forms

No entry available for this game era.

Evolution Chain

zorua
Zorua
Level 30
zoroark
Zoroark

Pokédex & Training Data

Classification Tricky Fox Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #076
Unova (B2/W2) #151
Kalos (Mountain) #124
Alola (US/UM) #028
Hisui #219
Paldea (S/V) #228
National #570
Isle of Armor #087

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
8 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
24 Knock Off
65 100% 20 Target drops its held item.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
32 Agility
— — 30 Raises the user’s Speed by two stages.
36 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
40 Night Daze
85 95% 10 Has a 40% chance to lower the target’s accuracy by one stage.
44 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
48 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Copycat
— — 20 Uses the target’s last used move.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 40
Attack 65
Defense 40
Sp. Atk 80
Sp. Def 40
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x