Zorua
Omega RubyX

It changes so it looks just like its foe, tricks it, and then uses that opportunity to flee.

Alpha SapphireY

To protect themselves from danger, they hide their true identities by transforming into people and Pokémon.

Evolution Chain

zorua
Zorua
Level 30
zoroark
Zoroark

Pokédex & Training Data

Classification Tricky Fox Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #076
Unova (B2/W2) #151
Kalos (Mountain) #124
Alola (US/UM) #028
Hisui #219
Paldea (S/V) #228
National #570
Isle of Armor #087

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
9 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Feint Attack
60 — 20 Never misses.
21 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
29 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
33 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
37 Agility
— — 30 Raises the user’s Speed by two stages.
41 Embargo
— 100% 15 Target cannot use held items.
45 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
53 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
57 Night Daze
85 95% 10 Has a 40% chance to lower the target’s accuracy by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
9 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Feint Attack
60 — 20 Never misses.
21 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
29 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
33 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
37 Agility
— — 30 Raises the user’s Speed by two stages.
41 Embargo
— 100% 15 Target cannot use held items.
45 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
53 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
57 Night Daze
85 95% 10 Has a 40% chance to lower the target’s accuracy by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Copycat
— — 20 Uses the target’s last used move.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 40
Attack 65
Defense 40
Sp. Atk 80
Sp. Def 40
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x