Zorua
Black

It changes into the forms of others to surprise them. Apparently, it often transforms into a silent child.

White

To protect themselves from danger, they hide their true identities by transforming into people and Pokémon.

Black 2/White 2

It changes so it looks just like its foe, tricks it, and then uses that opportunity to flee.

Evolution Chain

zorua
Zorua
Level 30
zoroark
Zoroark

Pokédex & Training Data

Classification Tricky Fox Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #076
Unova (B2/W2) #151
Kalos (Mountain) #124
Alola (US/UM) #028
Hisui #219
Paldea (S/V) #228
National #570
Isle of Armor #087

Game Locations

Castelia City Game Freak Hq 1f
Driftveil City Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
9 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Feint Attack
60 — 20 Never misses.
21 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
29 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
33 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
37 Agility
— — 30 Raises the user’s Speed by two stages.
41 Embargo
— 100% 15 Target cannot use held items.
45 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
53 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
57 Night Daze
85 95% 10 Has a 40% chance to lower the target’s accuracy by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
9 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Feint Attack
60 — 20 Never misses.
21 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
29 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
33 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
37 Agility
— — 30 Raises the user’s Speed by two stages.
41 Embargo
— 100% 15 Target cannot use held items.
45 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
53 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
57 Night Daze
85 95% 10 Has a 40% chance to lower the target’s accuracy by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 40
Attack 65
Defense 40
Sp. Atk 80
Sp. Def 40
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x