Zorua
Black

It changes into the forms of others to surprise them. Apparently, it often transforms into a silent child.

White

To protect themselves from danger, they hide their true identities by transforming into people and Pokémon.

Black 2/White 2

It changes so it looks just like its foe, tricks it, and then uses that opportunity to flee.

Evolution Chain

zorua
Zorua
Level 30
zoroark
Zoroark

Pokédex Data

Classification Tricky Fox Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities

Game Locations

  • Castelia City Game Freak Hq 1f
  • Driftveil City Area

Training

EV Yield +1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
9 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Feint Attack
60 20 Never misses.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
29 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
33 Torment
100% 15 Prevents the target from using the same move twice in a row.
37 Agility
30 Raises the user's Speed by two stages.
41 Embargo
100% 15 Target cannot use held items.
45 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Nasty Plot
20 Raises the user's Special Attack by two stages.
53 Imprison
10 Prevents the target from using any moves that the user also knows.
57 Night Daze
85 95% 10 Has a 40% chance to lower the target's accuracy by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
9 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Feint Attack
60 20 Never misses.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
29 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
33 Torment
100% 15 Prevents the target from using the same move twice in a row.
37 Agility
30 Raises the user's Speed by two stages.
41 Embargo
100% 15 Target cannot use held items.
45 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Nasty Plot
20 Raises the user's Special Attack by two stages.
53 Imprison
10 Prevents the target from using any moves that the user also knows.
57 Night Daze
85 95% 10 Has a 40% chance to lower the target's accuracy by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target's item.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Detect
5 Prevents any moves from hitting the user this turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Snatch
10 Steals the target's move, if it's self-targeted.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 40
Attack 65
Defense 40
Sp. Atk 80
Sp. Def 40
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x