Zorua

Alternate Forms

Sword

Zorua is a timid Pokémon. This disposition seems to be what led to the development of Zorua’s ability to take on the forms of other creatures.

Legends Arceus

A once-departed soul, returned to life in Hisui. Derives power from resentment, which rises as energy atop its head and takes on the forms of foes. In this way, Zorua vents lingering malice.

Evolution Chain

zorua
Zorua
Level 30
zoroark
Zoroark

Pokédex & Training Data

Classification Tricky Fox Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #076
Unova (B2/W2) #151
Kalos (Mountain) #124
Alola (US/UM) #028
Hisui #219
Paldea (S/V) #228
National #570
Isle of Armor #087

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
8 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
24 Knock Off
65 100% 20 Target drops its held item.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
32 Agility
— — 30 Raises the user’s Speed by two stages.
36 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
40 Night Daze
85 95% 10 Has a 40% chance to lower the target’s accuracy by one stage.
44 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
48 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Copycat
— — 20 Uses the target’s last used move.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 40
Attack 65
Defense 40
Sp. Atk 80
Sp. Def 40
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x